Add the ability for Recycler Units to recycle Elements and Honeycomb.
Add the ability for a recycler unit to "cecycle" honeycomb and elements and return them to either parts or pure material. This process could have a inherent loss of material that improves with talents. I see this complimenting and giving more depth to the Scavenging mechanic that is currently planned.
Comments: 10
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09 Oct, '20
FrigidmanYes please. Make the "Recycler" actually, you know, "Recycle" :D
Having some loss will help remove resources as well from the game, making the void needing to be filled.
One of course could argue the 'easy way out' for the devs, is just to ask people to go sell extra items on the market for credits, and turn around and buy something else with the credits. However I would still like some sort of trash/recycler unit to throw stuff in, if I'm being lazy and don't want to fly to market. -
10 Oct, '20
Dmitry NesterovI support. There should be a building in charge of dismantling items to their baseline. Otherwise, over time, too much unused garbage will appear in the game.
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14 Oct, '20
SaburotoThere should be a distinction between removed Elements via build mode which you owned and scavenged Elements through a scavenging tool. That scavenged Elements could be categorised like scrap but more specific. So there would be for example scavenged iron which you can recycle to pure iron with the recycler.
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17 Oct, '20
nodlesAgree with first comment
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24 Oct, '20
DinkledashRecycling of elements would work better if there was permanent damage, say if an element is ever damaged beyond 50% it's maximum health from that point on is 100% - whatever % more than 50 it was damaged to, and maybe high levels of repair skill can overcome this to a point. But sometimes something simply cannot be made good as new. Then it would go into the recycler. That would make the consequences of bad flying much more significant. Of course, that couldn't be enacted until desynchs and disconnects are dealt with systematically.
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24 Oct, '20
HaugTheGreatI must agree to this. Like it is now, the only way to actually drain elements from the game is to delete it. You can crash construct, abandone it, and just eliminate it from your gameplay in any way possible, it still contains those elements. It would be much more fun to scavenge a lets say a rare item, and get maybee some tier 3-4 metals out of it that can be used to create other rare elements. This makes gameplay less stiff, more fun, more exciting, and cant affect the game in any negative way. The planets for now has almost infinitive ore's of tier 1 and 2. But tier 3 will get very hard to find with time. And tier 4-5 ores I guess is more or less depleted by now.
This should be implemented as above. Results from recycling could be balanced with talents, and also a random chance of high end metals.
Thumbs up! -
31 Oct, '20
eldrakeJust do that for honeys, because it is almost impossible to sell most honeys at market to other players, so we are just hoarding them or selling to bots, fix this pls...
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03 Dec, '20
PenwithMake it so that the tiers of ore from the item being recycled affect the amount of ore returned to the player. My suggestion is T1 and T2, start at 50%, with talents increasing T1 in 5% increments (for a total of 75%) and T2 increase in increments of 3% (total of 65%). T3 and T4 start at 30%, increasing in like manner (5% and 3%; 55% and 45%), with T5 starting at 15% and increasing by 3% per talent level increase (to 30% max).
Just add a button to change from making scrap to recycle items, drawing upon the contents of a linked container, being the player's responsibility to make sure that only those items he/she wants to be recycled are in that container. -
09 Dec, '20
PauMSGreat idea!
It could be awesome to get back some scraps, pure minerals, composants and other stuff from old elements unused. -
14 Dec, '20
GondharWith the new feature of elements not being repairable after 3 destructions, having a choice to take those damaged beyond repair elements and recycle them would be a nice option. You could replace the element before it's completely destroyed and get something back out of it.