When placing a construct with a blueprint while targeting an existing construct, allow it to snap to the existing construct's grid.
Under consideration
Comments: 22
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08 Oct, '20
SkeletmasterThemis Tunnel Eingang.
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08 Oct, '20
Underhand AerialThemis Tunnel Eingang
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08 Oct, '20
G0thministerThemis Tunnel Eingang
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08 Oct, '20
LockeThemis Tunneleingang
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08 Oct, '20
PitschThemis Tunnel Eingang
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08 Oct, '20
AliasThemis (Tunnel Eingang)
as example -
08 Oct, '20
ProximoThemis Tunnel Eingang
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08 Oct, '20
WildChild85Themis Tunnel Eingang
Placing such a large construct would be great advertising for the game. -
08 Oct, '20
AgentinusThemis Tunnel Eingang
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09 Oct, '20
meigrafdThemis Tunnel Eingang
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09 Oct, '20
Dmitry NesterovThis is useful especially for the construction of multi-storey buildings.
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09 Oct, '20
WandererMultiplle Snap points would be really nice,for precize multicore constructs.
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10 Oct, '20
CeboThemis Tunnel Eingang
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10 Oct, '20
AnthosThemis Tunnel Eingang
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10 Oct, '20
Nachtfalke1146Themis tunneleingang
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11 Oct, '20
ShazbotThis 'Snap' function should not be limited to Blueprints. Placing a neighboring Core Unit should have the option to Snap to an existing Core Units build grid. There should also be a Master Core Unit assigned. If the Master CU is removed then that assignment moves to the 2nd core placed and so on. Also, with multiple cores in place, creating a Blueprint from the Master CU would include all cores and elements in the snapped chain, to include Static, Dynamic, and Space cores.
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11 Oct, '20
Worldk3eperThemis Tunnel Eingang
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11 Oct, '20
AliasThemis Tunnel Eingang
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12 Oct, '20
PekoBGIf i ever have to redeploy my building this will be really useful. I have a tall skyscraper like building made of S core modules. Using the current blueprint placing system is such a nightmare. I never could get it to align perfectly.
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15 Oct, '20
Thentheman87Themis Tunnel Eingang
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22 Oct, '20
LocIntIn order to build bigger structures this is really needed. Core sizes are really limited.
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22 Oct, '20
DangerPubilistYes please, or allow us to upgrade a BP's Core to a higher version. Let us build a BP with any core larger than the one in the original BP