i would like diffrently shaped atmospheric engines.
like round ones. flat ones. excetra. (basicly anything other then the giant cube large engine we have now)
have the option to make better looking designs. (also extra large atmospherics)
Under consideration
Comments: 8
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10 Oct, '20
OtixaSpace engine and fuel tank variants would be nice too.
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23 Oct, '20
Area51I agree with Otixa
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05 Nov, '20
CoreVamoreI would be against this idea unless said engines come with new capabilities - or could be skinned - as the manufacturing issues would be huge just for a cosmetic change.
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14 Nov, '20
WyndleI see two great options in this proposal: a) two or three skins within the existing recipe (some options unlocked in cash shop), b) distinct new recipes with significant stat differences. Naturally, both options are possible simultaneously leaving room to go for the easiest option for now without limiting the future growth of the game.
Having said that, I suspect that new recipes will be easier in the short term since skins within the industry UI would require more development effort. On the other hand, putting the effort into making skins/variants possible would unlock future opportunities for other elements with less invested efforts down the road as well as tying into the cash shop early. -
16 Nov, '20
ShakaLeFI am totally for this kind of change in game, and someone on reddit had an actual great idea : As JC said, designing new parts take time from the dev team, that they don't have atm,
So, create some kind of contest with 3d artists, give them a few limitations (polygons etc) and let them create the stuff, then just incorporate in game if it fits NQ's view
Would only be logical that community helps in a community driven game :) -
24 Nov, '20
GendSounds better than grinding energy to fire industry :)
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05 Dec, '20
NordathI think an easier way to add variety would be to simply scale the existing assets, so we have a L size/output XS engine, or an S version of the L flat hover with the output of an S. We don't necessarily need NEW engines, just variants of what we have, already. I HATE the L atmospheric engine, aesthetically, and would much rather have a scaled up version of the XS, which looks more "nacelle" like, etc.
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23 Dec, '20
Justin MillerI think it would be better if the engines were split into two pieces. So that the main engine and the ports/nozzles were separate and had to be linked together. We could create far more elegant and creative ships if we could place the thrust parts separate from large engine blocks. Even better if we could link multiple blocks to a single output port. There's a whole lane of gameplay there too if you split the engine blocks into power generation and heat sinks, balancing power output versus heat produced. You can even go a level deeper and create power couplers to have power/heat transfer slowly with steady flow, or in large bursts intermittently.
It would let us make far more beautiful ships if they all didn't have to just be a wall of 'X' shaped engines on the back.