Agriculture
Heavy earth-like planets are supposed to be the jewels in the crown of your empire, but now people hate being on them. Introduce a soft-survival requirement that would nerf skills if you don't have food, water and oxygen either as product stored in your nanoformer or in a life support element on a ship your are aboard. You automatically get oxygen and water on earth-like planets.
Grow different sorts of food product on an Agricultural Core using farming voxels (seeds) that represent fields and collect it with your harvesting tool when they mature. In a vacuum setting, oxygen comes from refining ore, and water from combining oxygen and hydrogen. Hydroponic Farm elements on ships or static constructs consume water, oxygen, and farming voxels, but are much less efficient than agricultural cores.
Certain food and drink products processed in a Food Industry provide limited duration buffs to a set of skills. Combine with buffs from Hospitality elements found in bars and restaurants.
Comments: 3
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23 Oct, '20
OmiinaAt first glance, this is a great idea, and it would be if there were a way to implement it without it turning DU into yet another "maintenance" game. One of the things I and my friends love about DU is the lack of things which require us to perform regular maintenance to produce food, water, breathable air, live pets or plants, etc. This sort of thing very soon becomes tedious, monotonous, and turns a game of adventure/exploration/creation into one focused on repetitive chores, tied to specific locations and timetables. In other words: The maintenance part of the game ends up taking over your play time and sucking all the fun out of logging into that world. Please don't ruin DU this way. :(
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02 Nov, '20
Billy BoolaI like it, but Omiina has a point, except that this is sci fi. Here on earth today we have hydroponics. Maybe have food/water/air just be like that. It seems to me a life support element on a spaceship or base construct will be similar to a fuel tank in use, just fill it up, players should just need to be within their link container range to use it, so automatically tops up their nano pack.
Not much of a hassle in game to maintain and it opens up another option for generating income, if you don't want to grow food then you can buy food.
I think the 'buffs' should be you don't die and respawn :D No need to give temporary buffs -
12 Nov, '20
KroniusFood would provide another raw input to the economy, something other than mining. Maybe maintenance could be tied to in-game time only, if you can power your suit with an advanced power system (a challenge to acquire early on) while you are in a hibernation state when out of game.