Dual Universe Roadmap and Features Upvote
Mission system with a formal checking system to validate mission completion, with a set of predefined mission templates.
High Dev Cost
Could give variety to gameplay and allow solo players to have mor fun
Lets be realistic here. It's not going to get used right now. Orgs are large enough and self sufficient. Many run a to do list of tasks in discord for the org as is. I don't see us freelancing any tasks out - ever. Nevermind the fact that it would frequently be used for griefing just like contracts were in EVE. "Come fly this thing through pvp space!"
With the addition of reverse dispensers and limited run blueprints, a player based mission/contract system can be made. No need to build a whole separate game system for it.Rather give us the tools to build it, and we will.
The option to validate mission completion is vital - as seen in the P2P contract templates in the game 'Eco'. Especially for dangerous goods runs. And links to reputation when a contract is broken, based on contract value. Without it, I'm not sure the proposed 'basic' mission system will work at all. But good luck figuring out which way this one will play out. It could make or break the game: The ability for small orgs and solo players, or orgs who wish to focus on trade, to recruit mercenaries to complete dangerous deliveries or take out enemies could balance the game against large orgs or it could make large orgs invincible. Also, do you make contracts anonymous? Should players be able to tell who is sending mercenaries after them?
Andrey Gloukhoff - you can stay at home and digging and selling ore all life... but normal ppl after some time will begin to ask - what next?! And there is nothing to do after this actualy. No NPC, no quests... I will back in this game after devs release NPC and quests system!
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