Dual Universe Roadmap and Features Upvote
- Better balancing (with energy)
- Warp scramble, and electronic warfare
High Dev Cost
This is what we're really here for. No sense in making these fantastic, gorgeous spaceships if we can't blow them up into each other every so often.
Please, please use shields or diminishing armor returns to make cool looking ships work for PvP. #StopTheCubeWars!
Maby you could restrict wep sizes to cores, something like XS Core only XS and S Wep, and S Core S and M Wep etc. Or Really L Wep only for L ships, then you wouldn´t be at a massive disadvantage against xs Cubes with L Wep. :)
It's complete crap now. This is currently game breaking. High priority.
Please consider tuning L weapon tracking and targeting based on ship profile rather than core size. These are critical changes to combating the cube meta
Radar Jamming too, traders and miners want to get from point a to point b without borg cubes constantly blowing us up.
ITS TIME FOR THE SAFE ZONE TO COME DOWN
More more pvp and more content pvp it will be help to get more players.
Airlifting most PvP mechanics from Eve Online would definitely be, for the most part, a welcome addition, however, perhaps adjust them to make them make more in-universe sense, e.g.: Webs from should probably translate to magnetic space engine element effectiveness scrambling elements, for example.
Ship detection needs to move away from core size and depend more on mass, elements, and player actions (engines firing, radar locked, weapons firing). Borge cubes should be discouraged.
Please before your bring that balance the PvP System
I know a majority of the people playing this game are a little more PVE focussed, that makes for a solid grounding within the player base, however this games massive potential for pvp is currently untapped. The pvp we have currently is underwhelming and doesn't really deliver. I have many friends from big clans that would 100% come to this game if the pvp was more engaging. I couldn't think of a better way to promote the game than showing you and your friends rolling out in your ship and PVP
being able to target specific systems would be real cool.
PVP needs to be more immersive, the gunner interface isn't immersive at all. It is understandable that due to sync issues doing it shooter style might have latency issues, but the lock and fire pvp is really, really boring. I fell asleep at every battle. i suggest to improve the weapon sounds and please give us the choice of turrets that can rotate 360 degrees, or at least 180 degrees. Maybe give us a system that we just have to aim at the approximate area and then it locks?
Better balancing the stats of honeycomb and core restrictions for certain elements should help eliminate the meta for Purely solid Borg Cube type of combat ships we see currently. Aka Large weapons allowed on an Xs or S core but yes to one size up from core size or maybe limit the number of weapons if they are not rated for “x” core size. - a personal want would be reduced range on weapons so we can actually get into more interesting battles, less staring at a box at a ship you cant see.
Focus on pvp
PVP being a core part of this game and vital to the balancing of the economy as it relates to high tier ores. Warp interdiction, increased radar ranges, power limitations to balance core sizes. All of this needs to be addressed (and soon) Currently outer planets have very low risk due to safe warping, large safe zones, and low radar ranges. Only the truly careless get caught in a multi ship dedicated effort to blockade. This makes it somewhat pointless.
the PVP "meta" cube stuff is horrrrrrrrible. Shields need to be scaled for HP and then voxels need to have standard HP so people aren't just layering gold. We also need to remove the ability for XS cores to have L weapons. This is abusive and tiny, non-targetable ships are destroying L ships from a distance. Shields should be the primary source of initial damage, and they should recharge for strategic fights. The biggest issue is we want our sexy, long thought out and designed ships fight
I need it.
Please also consider changes to space flight and manoeuvring. Currently at first, trying to gain on a target is ok, but this gets old and painfully annoying really fast. Realism is cool, but not at the expense of awesome pvp experience, maybe add a new module that allows way better manoeuvring that is further from realistic and more sci-fi
Cores need to have Element size limitations, XS cores having L weapons and Radar is silly. My suggestion is that all combat elements ( Weapons, Ammo Container and Radar) should be restricted to the active dynamic cores size and smallerAll element stats need to be re-balanced.A lot of things are far too heavy for what they provide or have way too low health.
Adding to what LumberingTroll stated, targeting of ships needs to be based on cross section and not solely on core size. Going a bit further, it should be more difficult for larger weapons to track and hit smaller ships. This would prevent large ships from going around obliterating small ones at an obscene distance, and would incentivize said large ships to carry fighters.
Space PVP. Is the Battle cube really what we want for our pvp experience ? Forget creativity for small ships, and anything above a XS core is simple a moving target dummy right now. Limit Radar to core size-CRITICAL NEED... AN XS core should RUN from a large core warship, not drool over the kill he/she is sure to get. Let larger ships use the smaller weapons in addition to large. And why are missles hyperspeed weapons ?
FFA Pvp as planned now will kill the game.
Limited weapon by core size: XS core XS weapon etc. Can identify the Player and org on the ship or faster contact by the chat. If we can Hunt bad Guy or Corp it's bette if we can identify them
Please get rid of the armoring system based on mass / weight of resources and replace it with a proper armoring system with new honeycomb armor blocks made of metals, steel, alloys. We already have Steel Plates in the game, perhaps create more variations of that but as armor with much greater HP. Ablative armor, heat resistant armor, etc. Give players the choices and options instead of this silly "cover everything in gold wrap" meta.
Sure, let's finish aping off of Eve Online rather than doing something new and interesting.
Forcing players to aim themselves could be quite cool and add a layer of skill. Currently you don't need skill to be a gunner, only the pilot needs some. Mentioned ideas seem good if executed correctly.
Get rid of "existing to sell alt account subscriptions" gunner seat.Seriously to match utility parity of an EVE ship you need several accounts: some kind of pilot, a second account to man a couple of guns, and a third account that pretends to be some kind of armor repairer. And I'm betting to use shields it'll take a third gunner seat like piece of equipment, putting minimum ship sizes up to 3-4.
Given frame of reference issues at speed, range on everything combat related could stand to be buffed a bit.Voxel and weapon weight need to go up a lot as:-Solid bricks festooned with spectacularly oversized guns are fine as stationary sentries,-"Bombers/artillery ships" with a single significantly oversized gun are cool/dramatic,-Ships with slightly upsized guns are cool/dramatic,But for all of these mass needs to bite them hard for movement if pvp is to ever stop being "minecraft wins".
There is ZERO risk in the game right now. Absolutely zero risk. Space needs to be dangerous. We need a MUCH bigger delta between risk and reward. Right now everything is too easy. WAY too easy to get tier 5 ore on planets where you LITERALLY fly onto the planet. Get out, pick up the ore and leave and NOBODY is there to stop you or challenge you.
In addition to increasing moves/countermoves potential in each engagement through things like Shields and Electronic warfare, make the gunner interface more interactive.Through mouse, wasd, or other input the gunner should have to have a level of skill added to their gameplay. Either through the console itself where you fine-tune the weapons position or aim conditions, or requiring manual wasd -positioning- (not necessarily aiming, as that would still be console input) of weapons.
#StopTheCubeWars! There is only a slight risk in game right now however I feel like serving people up on silver platters would be a mistake. Currently the exploit of XS sniper cubes is just too much. FIx this so we can have good fights. currently it seems one XS cube could take out even a L core with way more weapons.
L class weapons should only fit on ships with L class cores and so on. The bigger the weapon the more damage it does, but it has a harder time tracking smaller ships.
PVP needs improvements, it is urgent and should be a long term task for DU-Game designers, testers and developersThe current system is broken in so many ways, that you should eject everything through the airlock and start over from scratch. PvP should either be fun for everyone or at least feel meaningful. To make PvP a fun option the entrance fee must be way lower and everyone needs a fair chance. Otherwise you end up with griefers heaven and turning DU into a horrorgame for everyone else
Weapon size should mirror core size. Voxel choice should be thoughtful, like keeping shiny materials to the outer layer to reduce energy weapon damage, and tougher materials on inner layers to protect against kinetic weapons, but weak against energy. allows for different salvo strategies, for instance kinetic to scuff the surface, then energy to soften tough materials underneath, then explosive to finish it off. anythign to make combat something other than a 1 shot blap, or borg cubes of gold.
Metas are great... All you have to do is learn how to counter them. Don't rely on the Devs to do it for you otherwise you'll be disappointed. My group and I are already developing fighters to counter the cubes. These meta cube pilots have next to no skill since most of their victims are acting like lambs. Arm yourselves, don't fly in straight lines and turn their strength into their greatest weakness!
I would love to see combat be based less on sheet voxels and more on your cross section relative to your enemy, or even a shield system if it would combat the borg cubes. As it stands the winner just has to build the biggest shield (cube) and they win.I’d also love to see bigger weapons have a harder time hitting smaller targets. Don’t make it a flat range issue (which right now is a radar problem); make it based on the fight. So a big gun on a small ships work, but situationally
With the current repair system PVP only moves resources from one player to the other. It does not remove them from the game.
I suggest that weapons damage a percent of elements beyond repair or to an extent that repair depends on skill and chance.
The design of this game is a complete mess, and the jarring clash between PvP and PvE in a game touted as a vague "civilization sim" is really predictable and amusing. After six years of dev, they haven't put much thought into the fundamental core of their product. They still have no idea what players will "do" or how they will do it. This is one of the most ambitious concepts of any MMO, but is made by a first-time game designer. Don't expect solid design and balance. It ain't gonna happen.
revamp the lock-on meachnic to no longer be dependet of the core size but the cross section, reactor or engine signiture and create possibilities to decrease or own radar signiture.
Shields would go a very long way. Xs ships have an advantage on being harder to lock, while weapons do so much damage that larger ships have no defense at all despite their much larger lock on range. Adding an energy shield core unit available for the larger ship sizes like the anti gravity core would really help balance it out.
Sugestion: EVE high security space, corperation warfare. A fee is paid to declear war and is for a limitted time, with a cool down afterwards. low security areas where pvp is alowed but with an insentiviesd risk reward element. [unscalable, to stop large organisations camping]. PVP must not be forced on players. Jean-Christophe Baillie has stated that many players will not have any PVP encounter. i hope he sticks to this. There must be a way to play the game, have fun and evoid PVP, if you wish.
"Make PVP a resource sink - permanent damage or difficult repair" (suggested by Anomaly on 2020-10-09), including upvotes (1) and comments (0), was merged into this suggestion.
a single XS core ship with L Railguns that easily kills an L core capital ship is REALLY a JOKE but it's actually happens in this game. Sucks PVP turn this game into a Lego game ...Dev Team, please reference to Eve-online and Elite Dangerous for pvp balancing.
I think it needs to be pointed out that this is not EVE and a lot of the things in that game are not going to work here, I do agree with locking gun size to core with an alocated volume you can use. XS cores should ONLY be able to use XS guns and at most 4.
NO MORE CUBE FIGHT! This is a galatic sim game not a cube fight game ... current PVP is quite too ridiculous in DU. No shield, xs core overskill L core with just a simple L gun. If this continue, please isolate the pvp and non-pvp world for players. People who spent a lot time building a "space ship" turn into just a crazy "space sheep" and await to be killed by those CUBES. NQ Do you think it's healthy for s galatic game? In my opinion, it NEEDS to isolate XS using L equipemnts and should differentiate advantages from XS vs L ships, Shields, Radar, targeting abillity, maneuverability, armor, weight lifting ability, energy regeneration, etc.
Some Space PvP as the Beta Trailer showed it to be like will be very fun so this feature is very motivating and a high priority. It will be another interesting design for the builders as well if PvP specialist ships must be build due to parameter trade-offs in efficacy. Thank you NQ.
I don't really care about the rest, cubes are fine, big guns on small ships are fine - you can fit even more, bigger guns on bigger ships and go even faster carrying them. If your L core loses to an XS, you probably should have put more armor, performance, and weapons on the L core - they couldn't fit any more on the XS, so that's your advantage that you're giving up by only using 20% of the L core build space.I just want NQ to do something about all players warping to every destination. Warp scramble is fine enough.Thx
I'd like to see Planetary/Territory PVP escalated in priority when compared to building/mining/etc. We cannot make building super technical this early into the development of this game. The surplus in the game are ships and PVE content. Players need reasons to fight. Imagine what resource demand will be once bases are destroyed and ships are lost. I feel that there's too much emphasis on the PVE side which is creating for a very stale player experience. If you add more complexity to the PVE side, then there will much less ability to conduct PVP right now. I'm not saying furthering the complexity of PVE is a bad thing, but doing it this early on with DU is going to hinder the game's growth.
This would be part of a better cockpit system, pair them both on a single release would be awsome.
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