- Reduction of unnecessary clutter thanks to an automatic system that deals with abandoned constructs, which can then be scavenged by players
- Manage the case of players who don't play anymore: what happens to their assets?
Comments: 26
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07 Oct, '20
StarstellarConsideration needs to be given for someone who has chosen not to play anymore vs someone who simply needs to take an extended pause from the game for IRL reasons. I'll be very upset if after every 6-9 month deployment I have to restart. Either my stuff which I leave on my territory in a safe zone should be safe or ready to go BPs with required items coded into them should be given to me when my constructs are removed from the game so I can easily get back into the game on my return home.
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07 Oct, '20
MasakariYes we need more content.
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07 Oct, '20
DinkledashThere should be a scavenging skill, and having higher levels means you have to wait a shorter time before you can can savange an abandoned construct.
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07 Oct, '20
Rattlerwith all the ships lying around and not moving, we need this BADLY! I'd like to scavenge or claim them and repair them myself.
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07 Oct, '20
BoartatoWe need more gameplay styles to round the game out over time. It also deals with a clutter issue that is a slowly growing issue.
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07 Oct, '20
Delta_1Most definitely! It is too difficult to go to any of the Districts on Alioth with so many constructs just littering the area. It tends to have a good amount of framerate drop and lag.
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07 Oct, '20
Elias24i suggest to return "abdandoned" constructs with magic blueprint back to player who stopped to play, instead to allow to salvage it
only REAL abandoned constructs should keep free for salvage
because in case if player returns, but finds everything salvaged (maybe big industry), then he will quit forever! -
07 Oct, '20
Ai whisperI think it should depend on where the constructs are.
-your home territory on safe planet= never degrades (to encourage people to use their safe hex and not let it sit)
-other territory owned by you or org=only degrades if you lose the land
-unowned territory or market place=degrades over time based on location/if the territory gets an owner
-territory owned by other players=degrades quick and that owner gets first dibs on the salvage(to prevent cluttering as a form of griffing) -
07 Oct, '20
ZanaganI think this is desperately needed, but i think the best way to go about it would be to only apply this to constructs that are sitting on hexes not owned by their owner or their owners org. If someone needs to leave for a while they can park their ships somewhere they own or have permission to be. the markets are freaking lagfests in no small part due to the mass of junk ships just sitting about.
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07 Oct, '20
TomislawIn my opinion time to construct to become abandoned should be different depending in where it currently is.
For example.
- it never be abandoned on player/org owned tile
- it will also take forever when it is on player/org owned spacestation
- it will be very fast when it's left on someone else's tile
- it take a decent time when its left on market
- it be rather quickly when it is left on space/neutral tile -
07 Oct, '20
DubbleI agree with Elias24, scrapping someone's hard work because they can't pay for a sub for a little while isn't a good idea. Just make it for when players click "Abandon construct". Other than that, just place it in the player's inventory.
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07 Oct, '20
RuthgarI've come across a few ships that people have crashed and just left on various worlds/moons and they've been there for at least a week (core not destroyed), plus a few buildings that people have abandoned (they selected Abandoned Construct).
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08 Oct, '20
Mal ReynoldsAfter suitable time (6-9 months) with 0 logins player owned territories become unclaimed. All assets become salvage for other players but are also added as magic BPs to the inactive player inventory. These can be placed, but if static a new territory needs to be located and claimed first (many players will already have the quanta to buy a new TU).
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08 Oct, '20
Mal ReynoldsWe need salvage talents which affect the range at which we can detect abandoned constructs. This range should be affected by altitude to some degree, get higher see further. Abandoned constructs should decay, elements and voxel should lose health and when this reaches 0 they vanish for good, once no elements/voxels are left, the core vanishes. Salvage should involve finding a wreck, repairing elements (voxels later perhaps) to collect, or so the construct can be carried or flown.
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08 Oct, '20
FoobitThe scavenging should be extended to not just player constructs. We should have randomly NPC generated abandoned constructs in deep space and remote locations on planets. I would love a junk/scanner to search for derelicts/elements this way. A nice alternative to making money and acquiring parts vs mining.
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08 Oct, '20
DuncanHavocI like the idea of being able to locate and salvage shipwrecks and abandoned structures for parts and resources. Everything that adds new roles for players are welcome.
But the way this suggestion is written i am curious how the game will handle returning players. What will happen to a player coming back after a break with nothing left except their wallet? I would like to have some kind of personal locker accessible at any trading hub where i can store a backup/emergency ship -
09 Oct, '20
dragonspace- Player's constructs within that players Sanctuary tile should not be subject to abandonment. This allows players with planned absences to safely leave their stuff until they are able to pick back up.
- Player's territories outside Sanctuary should have a small, trivial cost to maintain ownership. Items on these tiles won't degrade till tile ownership is lost.
- Constructs in space or non-owned tile are abandoned after a reasonable time when not interacted by owner/org/designated friend(s). -
09 Oct, '20
Dmitry NesterovAutomatically placing garbage in a container is not entirely realistic. It's better to just automatically add a ship or building to the public.
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09 Oct, '20
LhamaMake construct cores require quanta tax upkeep. tax is consumed while construct is outside players claimed territory. Dont pay the tax, construct goes abandoned.
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10 Oct, '20
killthrushAs part of this gameplay, would love to see some sort of real recycling ability in the game. I.e. break down elements and honeycomb into scrap and also to convert scrap to pures, with some material loss of course. Would be a good way to deal with parts from abandoned ships, but would also be healthy for the economy, providing a natural, profitable solution to the problem of players stupidly selling way below material cost.
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22 Oct, '20
Damian FirecasterI would love to see more of this game play
My Nick name in game is ScrapLord -
18 Nov, '20
Hazard0814Would like to see more surface wrecks, and a salvage scanner of some kind that works on short range for ships.
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20 Nov, '20
ShockrThere are several situations where a game mechanic is required.
A player
- leaves a construct on their territory: Construct is safe from theft while territory is owned. (with PvP - damage may occur except for safe areas)
- leaves a construct on hostile/neutral territory: Construct may be damaged/destroyed and then claimed
- leaves a construct on a market territory: Player is fined Quanta for stays over X period. Debts can accrue and are paid for as % of earnings.
- ends subscription (for any reason, including death) or takes an unplanned leave from the game: All constructs have magic blueprints created and sent to the player. After a period, all constructs become legitimate salvage as above. Territory may be claimed (excluding sanctuaries).
- takes a planned hiatus: Where possible, constructs should be moved to sanctuary by the player. However constructs left on neutral/enemy/market territory must become legitimate salvage after a period with a magic bp sent to the player. -
28 Dec, '20
John SmithI think this needs to be implemented carefully.. I would never play again if this was done as i / some people need to go away for work / care / holiday etc. I think the limit would have to be like a month at least. And also have a few planets that don't have this applied. I'll happily take a cluttered (to some extent, because let's be honest, they are huge) planet rather than one I can't keep my progress on.
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11 Jan
Papendick ChristianI have an idea how to cope with the masses of ships parked in the marketplaces. You can create an admin faction for example: The junk collectors. and every core that stands around in one of the Aphelia areas for more than 3 days automatically goes into this faction. Now anyone who wants to work as a scrap collector can join the group for a fee and collect the (scrap). and the control over it hurts and how many do it remains with the admins. (MasterVoggard)
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15 Jan
Universum01PLEASE! I can't even go to some markets with how bad the lag is!