Dual Universe Roadmap and Features Upvote
Note: Pinned suggestions are on top for visibility reasons, even if their vote count is below the best current vote count. Also, this site is provided to us by a third-party and we cannot modify its behavior or add features to it.
- Pinned: This feature is currently in active development or will soon be and doesn’t require further voting.
- Planned: This feature may already be in our roadmap and be released at a future date.
- Under Consideration: This feature may or may not be implemented depending on its popularity. Pinned and Planned features take priority first.
- Multifaceted: This feature will most likely be divided into smaller parts and be delivered in several batches over a period of time.
- High dev cost: A large feature that will halt development time which could be used toward other key features. Select it carefully.
- Medium dev cost: An intermediate difficulty feature by Dual Universe’s standards that could be completed faster than High Dev Cost features.
- Low dev cost: No wildly complicated development is apparently involved in this feature and it has the opportunity to be implemented faster than the previous methods mentioned (but not right away either).
Use construct cross-section area for radar detectability
Suggested by: Direcrow
(09 Oct, '20)
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Upvoted: 03 Mar
Done
Texture on voxels to show aging and wearing
Suggested by: Moderator
(28 Sep, '20)
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Upvoted: 19 Feb
Under consideration
Medium Dev Cost
Show Docking Status on Landing Gear or readable through Lua
Suggested by: Karyfars
(09 Oct, '20)
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Upvoted: 2 days ago
Under consideration
Add Crouching for Avatar
Suggested by: EdmundBlack
(08 Oct, '20)
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Upvoted: 04 Mar
Under consideration
Alarm and speaker elements with sound
Suggested by: Refresh4
(09 Oct, '20)
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Upvoted: 28 Feb
Under consideration
Radial Scanner improvements
Suggested by: Moderator
(26 Sep, '20)
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Upvoted: 05 Mar
Under consideration
Medium Dev Cost
Change cores on constructs
Suggested by: Thenoots
(07 Oct, '20)
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Upvoted: 01 Mar
Under consideration
Outline Image when placing Blueprints
Suggested by: Oborion
(09 Oct, '20)
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Upvoted: 2 days ago
Under consideration
Waypoints - how to tell if on other side of planet
Suggested by: Talonclaw
(07 Oct, '20)
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Upvoted: yesterday
Under consideration
Display Placed Core Count vs Core Limit
Suggested by: BucketHead
(07 Oct, '20)
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Upvoted: yesterday
Under consideration
Reduce voxel crafting and trade to material and add a paint tool for the 100 textures of it
Suggested by: Joao Cordeiro
(08 Oct, '20)
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Upvoted: 28 Feb
Under consideration
Official NQ library of all IG images
Suggested by: Ater Omen
(24 Oct, '20)
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Upvoted: yesterday
Under consideration
Easier talent queue management
Suggested by: Elnaeth
(07 Oct, '20)
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Upvoted: 04 Mar
Under consideration
Scanner Minimap Radius
Suggested by: CapnMintyBits
(09 Oct, '20)
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Upvoted: yesterday
Under consideration
Modify existing voxel selection tool, or create new tool for terraforming clean up.
Suggested by: Thaeric
(08 Oct, '20)
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Upvoted: 28 Feb
Under consideration
Flatten Tool Adds Material from Inventory when needed
Suggested by: Ikeprof
(07 Oct, '20)
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Upvoted: 19 Feb
Under consideration
Action logs for containers, industry, wallets
Suggested by: lavayar
(07 Oct, '20)
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Upvoted: 19 Feb
Under consideration
CPU and energy requirements for elements
Suggested by: Thenoots
(07 Oct, '20)
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Upvoted: 19 Feb
Planned
Chance of Part Loss when Destroyed
Suggested by: Sparky
(09 Oct, '20)
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Upvoted: 19 Feb
Under consideration
Replace/Upgrade Static Core
Suggested by: BidBadaBoom
(07 Oct, '20)
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Upvoted: 21 Feb
Under consideration
45° Flatening Tool Option
Suggested by: Fistelfink
(07 Oct, '20)
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Upvoted: 28 Feb
Under consideration
Market API and Improved Market Filters
Suggested by: Splargo
(07 Oct, '20)
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Upvoted: 2 days ago
Under consideration
External Api for Third Party App Developers
Suggested by: Sethcran
(07 Oct, '20)
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Upvoted: 2 days ago
Under consideration
Active Respawn Node List
Suggested by: Matt Cooper
(09 Oct, '20)
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Upvoted: 28 Feb
Under consideration