Dual Universe Roadmap and Features Upvote
Note: Pinned suggestions are on top for visibility reasons, even if their vote count is below the best current vote count. Also, this site is provided to us by a third-party and we cannot modify its behavior or add features to it.
- Pinned: This feature is currently in active development or will soon be and doesn’t require further voting.
- Planned: This feature may already be in our roadmap and be released at a future date.
- Under Consideration: This feature may or may not be implemented depending on its popularity. Pinned and Planned features take priority first.
- Multifaceted: This feature will most likely be divided into smaller parts and be delivered in several batches over a period of time.
- High dev cost: A large feature that will halt development time which could be used toward other key features. Select it carefully.
- Medium dev cost: An intermediate difficulty feature by Dual Universe’s standards that could be completed faster than High Dev Cost features.
- Low dev cost: No wildly complicated development is apparently involved in this feature and it has the opportunity to be implemented faster than the previous methods mentioned (but not right away either).
Wallets for orgs and easier money transfer
Suggested by: Moderator
(24 Aug, '20)
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Upvoted: 11 Sep, '21
FPS improvement, bug fixes and gameplay balancing
Suggested by: Moderator
(07 Oct, '20)
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Upvoted: 2 days ago
Pinned
Planned
Energy management
Suggested by: Moderator
(24 Aug, '20)
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Upvoted: 10 Jan
Player-driven simple mission system
Suggested by: Moderator
(24 Aug, '20)
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Upvoted: 01 Sep, '21
Graphical improvements
Suggested by: Moderator
(24 Aug, '20)
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Upvoted: 26 Apr
Voxel vertices editor
Suggested by: Moderator
(26 Sep, '20)
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Upvoted: 16 May
Under consideration
Medium Dev Cost
Asteroid Mining
Suggested by: Moderator
(26 Sep, '20)
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Upvoted: 27 Jun
Under consideration
Low Dev Cost
Mining Units
Suggested by: Moderator
(26 Sep, '20)
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Upvoted: 08 Nov, '21
Under consideration
Medium Dev Cost
New Solar System
Suggested by: Moderator
(26 Sep, '20)
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Upvoted: 27 Apr
Improved space PvP experience
Suggested by: Moderator
(24 Aug, '20)
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Upvoted: 13 May
Voxel Element library
Suggested by: Moderator
(26 Sep, '20)
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Upvoted: 27 Apr
Under consideration
High Dev Cost
Garbage collecting and scavenging gameplay
Suggested by: Moderator
(24 Aug, '20)
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Upvoted: 17 Dec, '21
Planned
High Dev Cost
Better honeycomb material color management
Suggested by: Moderator
(26 Sep, '20)
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Upvoted: 04 Feb
Under consideration
High Dev Cost
Mining gems
Suggested by: Moderator
(26 Sep, '20)
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Upvoted: 27 Apr
Under consideration
Low Dev Cost
Secure options for construct trading, via dispensers
Suggested by: Moderator
(24 Aug, '20)
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Upvoted: 17 May, '21
Done
Medium Dev Cost
Avatar vs Avatar PvP
Suggested by: Moderator
(01 Oct, '20)
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Upvoted: 17 Apr
Player-owned markets
Suggested by: Moderator
(24 Aug, '20)
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Upvoted: 23 Feb
Improve Industry Lua and link system
Suggested by: Refresh4
(08 Oct, '20)
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Upvoted: 28 Dec, '21
Under consideration
Named scanner results
Suggested by: Moderator
(26 Sep, '20)
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Upvoted: 19 Dec, '21
Under consideration
Medium Dev Cost
HOTAS/controller support
Suggested by: Mal Reynolds
(08 Oct, '20)
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Upvoted: 04 Apr
Under consideration
Territory warfare (seize control territory tiles thanks to ship vs. building PvP)
Suggested by: Moderator
(24 Aug, '20)
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Upvoted: 04 Feb
More cockpits
Suggested by: Moderator
(26 Sep, '20)
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Upvoted: 11 Apr
Territory scanner result integrate into map UI
Suggested by: borzol
(07 Oct, '20)
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Upvoted: 07 Feb
Under consideration
Add the ability for Recycler Units to recycle Elements and Honeycomb.
Suggested by: DecoyGoatBomb
(08 Oct, '20)
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Upvoted: 17 Dec, '21
Under consideration
Advanced Mission System
Suggested by: Moderator
(26 Sep, '20)
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Upvoted: 19 Dec, '21
Construct to construct item transfer
Suggested by: QSummons
(09 Oct, '20)
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Upvoted: 27 May
Under consideration
Market Price, Trade and Volume Data Visualization and/or API
Suggested by: TaxetTia
(08 Oct, '20)
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Upvoted: 07 Jan
Under consideration
More (diffrent shaped) atmospheric engines.
Suggested by: darkracer125
(08 Oct, '20)
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Upvoted: 01 Nov, '21
Under consideration
Blueprints Snap to existing grid
Suggested by: DrakeBrimstone
(08 Oct, '20)
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Upvoted: 09 Apr
Under consideration
Better cockpit widgets placement
Suggested by: Moderator
(26 Sep, '20)
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Upvoted: 14 May
Under consideration
Medium Dev Cost
Improved constuct to construct docking
Suggested by: Inspiration
(08 Oct, '20)
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Upvoted: 19 Dec, '21
Under consideration
Add 'Duties' in RDMS, to charge people who use your stuff
Suggested by: Moderator
(29 Sep, '20)
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Upvoted: 15 Nov, '21
Planned
Medium Dev Cost
Build mode improvements: mirror voxels and elements, copy/paste more voxels, & maintain voxelmancy
Suggested by: Joebot
(08 Oct, '20)
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Upvoted: 03 Nov, '21
Under consideration
Reticula-based aiming in fighter-like PvP
Suggested by: Moderator
(26 Sep, '20)
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Upvoted: 04 Feb
Planned
Medium Dev Cost
Update the planets maps every month
Suggested by: DropNod
(20 Jan, '21)
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Upvoted: 22 May
Under consideration
Fuel Tank Link/Hub
Suggested by: Valentin Peralta
(07 Oct, '20)
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Upvoted: yesterday
Under consideration
More character customization
Suggested by: Moderator
(24 Aug, '20)
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Upvoted: 04 Feb
Elements wearing off / getting perma-destroyed
Suggested by: Moderator
(27 Sep, '20)
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Upvoted: 04 Feb
Done
Medium Dev Cost
Floating containers upon death (with inventory transferred to them)
Suggested by: Moderator
(24 Aug, '20)
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Upvoted: 04 Apr
Planned
Medium Dev Cost
Holoscreens
Suggested by: Moderator
(26 Sep, '20)
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Upvoted: 04 Apr
Under consideration
Medium Dev Cost
Recipes as Items, industry balancing
Suggested by: Moderator
(26 Sep, '20)
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Upvoted: 28 Feb, '21
Done
Medium Dev Cost
Localization into Russian.
Suggested by: Dmitry Nesterov
(12 Oct, '20)
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Upvoted: 29 Apr
Under consideration
Improvements to the overall rights management interface and flow
Suggested by: Moderator
(24 Aug, '20)
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Upvoted: 03 Apr, '21
Planned
High Dev Cost
LUA function to list container contents and quantity
Suggested by: OzPhantom
(07 Oct, '20)
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Upvoted: 11 May
Done